Mister Monday (The Keys to the Kingdom, Book 1)
by Garth Nix ISBN: 0439551234
Post Your Opinion | | A Review of: The Keys to the Kingdom: Book One:Mister Monday by M. Wayne CunninghamGarth Nix fans have come to expect high quality, highly imaginative
stories with lots of adventure and unique, believable characters.
And this debut fantasy for his new series shows why.
This time ten-year-old, seventh grader, Arthur Penhaligon (reminiscent
of Harry Potter), is on a mission. He has to find a cure for the
worldwide Sleepy Plague unleashed by the dog-faced, bowler-hatted
Fetchers of the otherworldly Mr. Monday's henchman, Noon, while
chasing Arthur and setting fire to his school. He escaped them
earlier when he lay paralized by an asthma attack. Then the
all-powerful Will saved him by tricking Mr. Monday into giving
Arthur a life-saving key shaped like the minute hand of a large
clock and an atlas for navigating through space and time in the
House, the Kingdom of All Reality, which is run by the Firm. With
these items Arthur became the Rightful Heir to the Kingdom, much
to the chagrin of the vengeful Mr. Monday and his cohorts, Dawn,
Noon and Dusk, and their minions, the Fetchers, Midnight Visitors
and a cadre of winged creatures and mechanized monsters, all of
whom want the key back and Arthur dead in his tracks in the Secondary
Realms.
To find the much needed cure, Arthur must traverse the House, which
the Great Architect created from Nothing, leaving the Will to ensure
Her work would continue. On entering it, Arthur meets Suzy Turquoise
Blue, one of the Piper's children from "all those years
ago." Suzy's a likeable Dickensian urchin with a cleansed mind
and a frog in her throat-the Will in one of its many disguises. As
they travel the House, Arthur tests the powers of the key and learns
of the quarrels between the Will, the Seven untrustworthy Trustees,
the Architect and Mr. Monday. Eventually apprehended by Noon and
his goons, Arthur gets tossed into a Dante's inferno of the Deep
Coal Cellar. There he meets the Old One chained forever to clock
hands that constrict or expand his movements as they tick on. And
the Old One-a name for Satan in some literary circles-tells Arthur
in incantations and ambiguities how to escape the Cellar by the
Improbable Stairs. Climbing them, the kids land in prehistoric
times, the Stone Age, Ancient Greece (where Nike wings by), the
Great Plague (where Suzy finds her family ) and finally in Monday's
Dayroom. There Arthur defeats Monday, unites the minute and hour
hands of the clock, finds the cure for the Plague and makes a deal
with the Will to return home on an on-call basis.
But even as Arthur is leaving at the end of Monday's day in the
sun, Grim Tuesday's grumbling about the dawn of a new day. So as
sure as dusk follows dawn we know master manipulator, Garth Nix,
has another set of adventures on his calendar, undoubtedly as
intriguing, entertaining and well-written as these.
|